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GIORGIO

CASTIGLIONI

Videogames and Games Portfolio

/ Projects

01

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Research, UX/interaction design, development

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Unity (EasyAR, Vosk, Wit.ai)

An augmented-reality mobile app that lets players with upper-limb impairments play Magic: The Gathering through voice commands and card tracking — validated with 20 real users.

02

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Gameplay designer, level designer, game programmer

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Unreal Engine 5 (Blueprints)

An immersive, HUD-free VR puzzle game set in a dreamlike, surreal world — where your own palm becomes the lens and reticle you use to interact with the environment and solve its puzzles.

03

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04

[AUDIENCE ILLUSTRAZIONE] SCATOLA SOLO ILLUSTRAZIONE.png

Game designer, level designer, game programmer

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Unity (C#)

An isometric co-op puzzle game where two clones must complete tasks for their extremely lazy creator, unlocking abilities only through a shared stat system that forces them to truly cooperate.

AUDIENCE

Co-Game Designer​

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Gioco di carte

A competitive '80s-themed card game blending trick-taking and majority control as you fight to win over a radio audience in 20-30 minutes — published in 2025 by Pick 'N' Roll Games Lab.

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