G / C
GIORGIO
CASTIGLIONI
Videogames and Games Portfolio
/ Projects
01

Research, UX/interaction design, development
Unity (EasyAR, Vosk, Wit.ai)
An augmented-reality mobile app that lets players with upper-limb impairments play Magic: The Gathering through voice commands and card tracking — validated with 20 real users.
02

Gameplay designer, level designer, game programmer
Unreal Engine 5 (Blueprints)
An immersive, HUD-free VR puzzle game set in a dreamlike, surreal world — where your own palm becomes the lens and reticle you use to interact with the environment and solve its puzzles.
03

04
![[AUDIENCE ILLUSTRAZIONE] SCATOLA SOLO ILLUSTRAZIONE.png](https://static.wixstatic.com/media/91c97a_2dbd8dbfdc7f421cb5963d3e66b90b13~mv2.png/v1/fill/w_784,h_487,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/91c97a_2dbd8dbfdc7f421cb5963d3e66b90b13~mv2.png)
Game designer, level designer, game programmer
Unity (C#)
An isometric co-op puzzle game where two clones must complete tasks for their extremely lazy creator, unlocking abilities only through a shared stat system that forces them to truly cooperate.