G / C
GIORGIO CASTIGLIONI
GAME DEVELOPER
ABOUT ME
Ever since I was a child, video games have represented something important to me. Their ability to draw you in and let you live out the most incredible stories, making you the protagonist through the controller, has always felt, to me, close to magic. This is where my desire comes from to enter the world of video game development and become a kind of "magician" myself, capable of making others the protagonists of incredible stories.
In pursuit of this goal, I undertook a Master's degree focused on video game design and programming, which I completed with a thesis centered on accessibility — designing and developing an application that lets players with upper-limb impairments play Magic: The Gathering.
I also had the opportunity to spend a semester at U-tad – Centro Universitario de Tecnología y Arte Digital in Madrid, broadening my horizons through an international environment and deepening my knowledge of game design by working on a variety of projects.
This whole journey gave me the chance to take my first steps as a developer, meet many people who shared my passion, take part in several game jams, and create some of the games featured in this portfolio — including Audience, a board game published by Pick 'n' Roll Games Lab.
MY CV
CV
ITCH.IO
EDUCATION
Master's Degree in Computer Science Thesis title: Assistive magic: a unity mobile application for upper-limb impairments in magic: the gathering.
Bachelor's Degree in Communication and Digital Technologies Thesis title: Study of innovative behaviors in corporate social networks.
SKILL
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Unity (C#)
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Unreal Engine (BluePrints)
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Blender
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Illustrator
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Game Design
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Level Design
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Game Programming
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Prototyping
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UX Research